In a recent US News and World Report poll taken in November 1995, MYST continues to rank as the top selling CD-ROM game. Two years in the making, Robyn, the artist, and Rand, the programmer, produced a non-pursuit, thinking person's interactive game marketed specifically for adults. Robyn and Rand Miller, two brothers from Spokane, Washington, designed and developed the CD-ROM game, MYST. Why sound? or "Can a deaf person play MYST?" It will analyze MYST from the perspective of its sound design and explore its dependence on that design. Purpose: This paper will offer a review of the CD-ROM game, MYST, Windows 3.1 Version 1.0.2. Graphics used by permission of Cyan, Inc. Myst is a registered trademark of Cyan, Inc.Ĭopyright © 1993 Cyan, Inc. This web site is created in partial fulfillment of the requirements for Professor Howard Besser's course, ILS Impact of New Information Resources, Winter 96 semester, at the University of Michigan, Ann Arbor. Sadly, it is very, very difficult to recommend this, even to the remaining fans of Myst out there.MYST CD-ROM Review MYST Reviewed by Cherie Bowers: March 13, 1996 As old as Myst is, I still enjoy the kind of game it offers, and to have a version on the 3DS for on the go play would have been great. It’s almost tragic how underdone this port is. None of the excessive handholding that has invaded the genre in recent years is present here. Satisfyingly, it’s up to players to figure out how to progress through the game. Most of the puzzles are brain twisters that some with the “a-ha!” moment as you make each extra step of progress. The vision is still stunning, with alien and slightly dark environments offering a compelling mystery to work through. With all that said, if you can somehow look past the shocking controls, this is still Myst. It is nearly impossible to target small buttons and objects properly, which quickly becomes frustrating. The problem is that the moment you ease up on the 3DS control pad, the pointer finger snaps back to the middle of the screen. You’d think a point and click game would be easy for a console with a touch screen, but no, Myst on the 3DS uses the touch screen for a menu system, and the top screen for the pointing and clicking. The puzzles are hampered too by the shocking controls. But the compression with this version leaves grainy, unattractive environments that lose a lot of the ambiance and atmosphere that was so critical to the game’s appeal. The original Myst had rather lovely environments that had a photographic quality to them. Essentially there has been no attempt, at all, to optimise the game from the PC to the smaller view window of the 3DS.Įnvironments, meanwhile, suffer from some terrible compression issues. Other books have video footage in them (eBooks in their earliest form), but the video frame on the 3DS is so tiny that it’s ridiculous. It’s uncomfortable and slow going on the eyes. These provide critical background into the game’s narrative and setting, as well as providing a few critical hints on the more major puzzles in the game.īut on Myst 3DS the text is barely readable when zoomed in the test is blurred to the point of barely being legible. While it is possible to eventually complete the game, it’s a constant battle against it to get there.įor example, in one room early on in the game there is a bookshelf with a few tomes on it. It’s poorly optimised and often barely playable. Myst on the 3DS isn’t even close to a decent port. It’s popular to deride now as the point and click genre has evolved in some fascinating directions (such as everything that Telltale Games have produced), but for when it was released Myst presented players with a rich mystery, interesting and exotic environments and some taxing puzzles.
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